Tag: PCgaming

Weaverse – 2019 Road Map

We initially partnered up with Yellow Cat-Rabbit on their upcoming sci-fi action title Weaverse back in late mid-2018. When we initially announced this partnership, we also released a very short, but free demo for players to try out on Steam. While we did get some constructive and overall positive feedback from this demo, we were…
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Hegis’ Grasp Permanent Price Drop!

After long consideration and discussion, we have decided to lower the price for Hegis’ Grasp: Evil Resurrected. No, this is not a sale or a temporary opportunity, but rather a new permanent price for the well-received survival horror game. We here at Odd Branch wanted to provide a positive, consumer-focused start into the 2019 year.…
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Weaverse Development Update

It wasn’t too long ago that we originally announced our upcoming sci-fi action title Weaverse and launched a free demo on Steam. Receiving mostly positive feedback, we are excited to see what you all will say once we have completed the game. So far, we have completed a lot of the level building and coding,…
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Hegis’ Grasp: Evil Resurrected – Final Patch and Update

After a long road and constant work, we here at Odd Branch are proud to say that we have fully completed the Hegis’ Grasp: Evil Resurrected horror game on Steam! The final patch has been uploaded and all of your versions should be updated to the final version of the game. Here’s all that the…
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Hegis’ Grasp – New Trailer, DLC, and Patch

As Odd Branch continues to work on new projects, such as Weaverse, we are also having the original Hegis’ Grasp team work on improving the game further as suggestions and issues have been brought to our attention since launch. There were also a few things that we wanted to add into the game and have…
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Hegis’ Grasp Is Officially Complete!

After originally launching our survival horror game on Steam back in October of 2017, many changes and updates have been going in to make sure the best experience we have to offer is what players will get. As promised in the July Devlog update, we took a two month pause from consistent announcements and updates…
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